Dev Diary #1

Welcome to the first official Dev Diary for Foe Foundry! We launched just two weeks ago (see the announcement), and a lot has already happened. I’ll be sharing these updates roughly every two weeks.

Recent Features

Re-Roll Monsters

You can now re-roll statblocks! This is your first peek into how the Monster Generator works by combining handcrafted powers into fresh, unique monsters. A full editor is in progress, but for now, you can re-roll and get a new twist instantly.

Try it out here!

Orc Hardened One

Summoned with Foe Foundry

Medium Humanoid (Orc)

AC 18 (Plate Armor) Initiative +2 (12)

HP 45 (6d8 + 18)

Speed 30 ft.

Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 16 +3 +3
Mod Save
Int 12 +1 +1
Wis 11 +0 +0
Cha 12 +1 +1

Skills Athletics +6, Intimidation +3

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Orc

CR 2 (450 XP; PB +2)

Traits

Zone of Control. Any creature that attempts to Disengage from the orc must make a DC 12 Strength save or have their speed reduced to 0 until the end of their next turn.

Actions

Multiattack. The orc makes two Wicked Greataxe or Javelin attacks. It may replace one attack with a use of its Challenge.

Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage.

Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.

Challenge. The orc challenges another creature within 30 feet to the duel. The duel concludes when one of the targets is reduced to 0 hit points, is incapacitated, or dies. Any creature not part of the duel has disadvantage on attack rolls against the orc and the orc has advantage on any saves against effects or abilities caused by any creature not in the duel. The orc may only have one active duel at a time.

Reactions

Interception. If a friendly creature within 15 ft becomes the target of an attack, the orc can move up to 15 ft and intercept the attack. The attack targets the orc instead of the original target.

Parry and Riposte (Recharge 5-6). The orc adds +3 to their Armor Class against one melee attack that would hit them. If the attack misses, this creature can immediately make a weapon attack against the creature making the parried attack.

This monster has 12 unique powers and 81 possible variations. Generate your own.

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New Monsters

Several flavorful statblocks and monster families have been added since launch:

  • Orcs - Bloodrage-Fueled Ancestral Warriors
  • Goblins - Chaotic tricksters, pillagers, and endless nuisances
  • Rivals - create rival adventuring parties to spice up your game
  • Villains - summon memorable villains for your campaign

Check out this Orc Bloodrite Shaman as an example:

Orc Bloodrite Shaman

Summoned with Foe Foundry

Medium Humanoid (Orc)

AC 14 (Arcane Armor) Initiative +1 (11)

HP 45 (7d8 + 14)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 13 +1 +1
Con 14 +2 +4
Mod Save
Int 14 +2 +2
Wis 16 +3 +5
Cha 10 +0 +0

Skills Intimidation +2

Senses Darkvision 60 ft., Passive Perception 13

Languages Common, Orc

CR 2 (450 XP; PB +2)

Actions

Multiattack. The orc makes two Thunder Shock attacks.

Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage. On a hit, the next attack against the target has advantage until the end of the orc's next turn.

Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

1/day each: EntangleȻ, Faerie FireȻ, Bestow Cursec, Sleet Stormc

Bonus Actions

Ancestral Totem (1/day). The orc creates a Ancestral Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem fails a d20 test, the totem consumes a charge and turns the failure into a success.

Sanguine Offering (1/day). The orc deals 2 necrotic damage to itself. The next attack it makes this turn is made with advantage, and if the attack hits it deals an additional 7 (2d6) necrotic damage.

This monster has 18 unique powers and 120 possible variations. Generate your own.

What's Next?

I'm hard at work on the Generator that will allow you to edit monsters by adding powers, removing powers, and smashing two monsters together. Want to create a weird aberrant mind-flayer infested Ogre? When the generator is done, you'll be able to with a couple of clicks

This feature will mark the transition from Alpha to Beta, and I can’t wait to share more.


I can’t wait to see what you build with Foe Foundry — and I’d love your feedback as the project grows.

Thanks for reading, and thanks for playing.

🧟 Explore the Monster Library

– Cordialgerm