Animated Armor
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Animated Armor Statblocks
Animated Armor
Animated Armor
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 18 (Plate Armor) Initiative +0 (10)
HP 30 (4d8 + 12)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 11 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 3 | -4 | -4 |
| Cha | 1 | -5 | -5 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 6
Languages Understands Common but can't speak
CR 1 (200 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Plated Gauntlet attacks.
Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. On a hit, the target must make a DC 12 Strength saving throw or be knocked Prone
Reactions
Deflect Missile. When the animated armor is hit by a ranged attack, it can use its reaction to reduce the damage taken by 5.
Animated Runeplate
Animated Runeplate
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 20 (Plate Armor, Shield) Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 12 | +1 | +1 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 9 | -1 | -1 |
| Cha | 10 | +0 | +0 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 9
Languages Understands Common but can't speak
CR 4 (1,100 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Runic Blade attacks.
Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage. On a hit, the target has disadvantage on attack rolls against any other creature until the end of its next turn.
Toss. The animated armor attempts to toss a medium or smaller creature within 5 feet. The creature must make a DC 14 Strength saving throw. On a failure, it takes 21 (6d6) bludgeoning damage and is thrown up to 10 feet and falls Prone. If the thrown creature collides with another creature, then that other creature must make a DC 14 Dexterity saving throw. On a failure, the other creature takes half the damage.
Reactions
Arcane Hunt. Whenever a creature within 120 feet casts a spell, the animated armor howls with hunger and moves up to its speed towards the caster. It gains advantage on attacks against the caster until the end of its next turn.