Animated Armor

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Animated Armor

Animated Armor Statblocks

Animated Armor

Animated Armor

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 18 (Plate Armor) Initiative +0 (10)

HP 30 (4d8 + 12)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Mod Save
Int 1 -5 -5
Wis 3 -4 -4
Cha 1 -5 -5

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 6

Languages Understands Common but can't speak

CR 1 (200 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Seal of Silence. When the animated armor succeeeds on a saving throw against a spell cast by a creature it can see, the caster of the spell makes a DC 12 Constitution saving throw. On a failure, the caster is magically unable to speak or cast spells with a vocal component until the end of the caster's next turn.

Actions

Multiattack. The animated armor makes two Plated Gauntlet attacks.

Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage.

Bonus Actions

Stunning Blow (Recharge 6). Immediately after the animated armor hits with a weapon attack, it may force the target to succeed on a DC 12 Constitution save or be Stunned until the end of the the animated armor's next turn.

This monster has 16 unique powers and 50 possible variations. Generate your own.
Summon your own Animated Armor

Animated Runeplate

Animated Runeplate

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 20 (Plate Armor, Shield) Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 18 +4 +4
Dex 12 +1 +1
Con 16 +3 +3
Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 10

Languages Understands Common but can't speak

CR 4 (1,100 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Actions

Multiattack. The animated armor makes two Runic Blade attacks.

Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage. On a hit, the target is pushed up to 10 feet horizontally.

Reactions

Protection. When an ally within 5 feet is targeted by an attack or spell, the animated armor can make themselves the intended target of the attack or spell instead.

Spell Reflection. If the animated armor succeeds on a saving throw against a spell or if a spell attack misses it, then the animated armor can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell or attack targets the chosen creature instead.

This monster has 18 unique powers and 100 possible variations. Generate your own.
Summon your own Animated Runeplate