Earth Elementals

Living Mountains of Stone and Soil

Earth elementals are hulking masses of rock and earth given terrifying life. They glide through solid stone as easily as a fish swims through water, erupting beneath unsuspecting foes or collapsing entire tunnels with a single blow. What makes them truly dangerous isn't just their crushing strength—it's their patient, implacable nature. An earth elemental might wait motionless for centuries, mistaken for a natural formation, only to spring into devastating action when intruders threaten its domain.

A mighty Earth Elemental for 5E

Earth Elemental Lore

  • Earth elementals are spirits of stone that merge with rock and mineral to form walking mountains
  • They move through solid earth and stone via Earth Glide, sensing vibrations through tremorsense
  • Earth elementals often take offense at mortal's unnatural stone constructions and find them irresistible targets
  • Some earth elementals have veins of gold, gems, or magical metals woven through their bodies like natural armor
  • Ancient memories preserved in stone drive them to guard ruins, petrified forests, and forgotten battlefields

Earth Elemental Tactics

Earth elementals combine overwhelming physical power with terrain manipulation. They excel at controlling the battlefield and crushing enemies with crushing stone.


Earth Elemental Statblocks

Earth Elemental Pebblar

An Earth Elemental Pebblar is a smaller earth spirit, but still dangerous with its rocky hide and seismic attacks.

Earth Elemental Pebblar

Summoned with Foe Foundry

Small Elemental (Earth, Elemental)

AC 12 Initiative -2 (8)

HP 11 (2d6 + 4)

Speed 20 ft., burrow 15 ft.

Mod Save
Str 16 +3 +3
Dex 7 -2 -2
Con 14 +2 +2
Mod Save
Int 5 -3 -3
Wis 10 +0 +0
Cha 5 -3 -3

Vulnerabilities Thunder

Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Senses Darkvision 60 ft., Passive Perception 10

Languages Terran

CR 1/4 (50 XP; PB +2)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Actions

Pebble Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) bludgeoning damage.

Reactions

Stoneskin (Recharge 5-6). The elemental instantly hardens its exterior in response to being hit by an attack. The elemental gains resistance to non-psychic damage until the end of its next turn.

This monster has 6 unique powers and 5 possible variations. Generate your own.
Summon your own Earth Elemental Pebblar

Earth Elemental

An Earth Elemental is a living avalanche of rock and soil that glides through stone as easily as water.

Earth Elemental

Summoned with Foe Foundry

Large Elemental (Earth, Elemental)

AC 16 Initiative -1 (9)

HP 102 (12d10 + 36)

Speed 30 ft., burrow 30 ft.

Mod Save
Str 20 +5 +5
Dex 9 -1 -1
Con 16 +3 +3
Mod Save
Int 7 -2 -2
Wis 12 +1 +1
Cha 7 -2 -2

Vulnerabilities Thunder

Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Senses Darkvision 60 ft., Passive Perception 11

Languages Terran

CR 5 (1,800 XP; PB +2)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two Boulder Fist attacks.

Boulder Fist. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 15 (3d6 + 5) bludgeoning damage. On a hit, the target is Grappled (escape DC 15).

Reactions

Protection. When an ally within 5 feet is targeted by an attack or spell, the elemental can make themselves the intended target of the attack or spell instead.

This monster has 11 unique powers and 20 possible variations. Generate your own.
Summon your own Earth Elemental

Earth Elemental Massif

An Earth Elemental Massif is a towering colossus of stone and earth, capable of leveling fortifications with a single blow.

Earth Elemental Massif

Summoned with Foe Foundry

Huge Elemental (Earth, Elemental)

AC 18 Initiative -1 (9)

HP 157 (15d12 + 60)

Speed 40 ft., burrow 40 ft.

Mod Save
Str 22 +6 +6
Dex 9 -1 -1
Con 18 +4 +4
Mod Save
Int 7 -2 -2
Wis 12 +1 +1
Cha 7 -2 -2

Vulnerabilities Thunder

Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Senses Darkvision 120 ft., Passive Perception 11

Languages Terran

CR 8 (3,900 XP; PB +3)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes three Mountain Slam attacks.

Mountain Slam. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit 16 (3d6 + 6) bludgeoning damage. On a hit, the target is pushed up to 20 feet horizontally.

Stone Spike Eruption (Recharge 5-6). The elemental causes stone spikes to erupt in a 20-foot square within 60 feet. The area becomes difficult terrain. When a creature moves into or within the area, it takes 5 (2d4) piercing damage for every 5 feet it travels.

Reactions

Stoneskin (1/day). The elemental instantly hardens its exterior in response to being hit by an attack. The elemental gains resistance to non-psychic damage until the end of its next turn.

This monster has 15 unique powers and 80 possible variations. Generate your own.
Summon your own Earth Elemental Massif

Earth Elemental Encounter Ideas

These earth elemental encounters for 5E campaigns bring stone-crushing combat and terrain control to mines, mountain passes, and wilderness settings.

  • The PCs investigate a collapsed mine where survivors report a "walking mountain" that crushed the support beams. An Earth Elemental glides through the ore-rich walls, defending crystalline formations it considers sacred
  • A statue in a mountain pass suddenly lurches to life as an Earth Elemental when the party approaches. "None have passed this way for a thousand years. What business have you here?"
  • Minor earthquakes lead the party to a meadow where an Earth Elemental is slowly surfacing. It mistakes the PCs for underground threats and attacks, believing they're trying to force it back down
  • A massive boulder rolls toward a merchant caravan at impossible speed. Up close, it's revealed to be an Earth Elemental Massif responding to some primordial instinct

Earth Elemental Adventure Ideas

These earth elemental adventure hooks create longer story arcs involving ancient guardians, mining disasters, and primordial conflicts perfect for D&D 5E.

  • A farming village has angered a group of Earth Elemental Pebblars by trying to clear otherwise fertile farmland that is dotted with many boulders that are now coming to life
  • The wives of a group of trapped miners beg the PCs to free their partners. The miners broke through into a sealed chamber, releasing an Earth Elemental that was imprisoned centuries ago in a chamber of solid steel. It has since methodically destroyed the entire mine complex
  • A Druid has awakened ancient menhirs and sent them shambling towards a nearby city. They're Earth Elementals commanded to level the city and return it to the wilderness
  • An Earth Elemental Massif with veins of mithril running through its body has been awakened by dwarven excavation. The dwarves offer rich rewards to deal with it, but the elemental simply seeks to protect its natural environment